What You Need to Know as a Fantasy Footbal Commissioner
Running a fantasy league is a whole lot of fun, but it'southward also more work than people realize. If you make the decision to put on the commissioner hat for the commencement fourth dimension information technology's typically considering your friends, family or coworkers are interested in playing and wait to y'all to kick things off. The proficient news is you take plenty of freedom in terms of how you want to prepare things up, but it also means you're faced with enough options to make your head spin. The league size and scoring settings are all nigh personal preference, but adjustment the league with industry standards can help newer owners notice data that volition help them the about.
It has been well documented by the Ballers that their preferred scoring setting is half PPR, with iv-point passing touchdowns. This is slowly becoming the norm and information technology's a expert place to start if you're completely new to the commissioning world. A typical league has 10-12 teams and usually has lineup settings with at to the lowest degree ii receivers and 2 running backs, one quarterback, one tight end and at least i flex spot. In that location's plenty of customization options past these but if it's a first-time league then you probably shouldn't become overboard. By the basic roster settings, in that location's a lot of 'unwritten rules' that the best commissioners follow. Let's have a look at five of them:
Rule #one: Ascertain your bylaws, and stick to them.
Recollect of your league rule book like the constitution. You're setting up a document that can be referenced all twelvemonth long and most importantly – can't change (at to the lowest degree not in the same year). Earlier you bring any of your friends into the madness, make sure yous have airtight rules for lineup settings, waivers, scoring, playoffs, and trading (more on that afterwards). If things need to exist decided earlier the season through league votes, brand sure you lot do so with clear expectations of the people who lose the votes. A commissioner's role is to run the league and continue everything together, so defining the expectations is crucial. Once your league finishes their typhoon there's no going back, and about of the fourth dimension a dedicated owner volition typhoon with the league settings in listen. If y'all decide to make a change later on the draft, it throws those strategies out the window and will lead to some truly frustrated leaguemates.
It'southward near a certainty that there will be owners within your league going through mock drafts leading upwardly to the big day, so it'south important to ascertain those rules long before the league actually starts so everyone has ample fourth dimension to do their inquiry. A perfect instance of this would exist all of yous who purchased the Ultimate Draft Kit. Thankfully there are multiple versions of the Ballers rankings in in that location, but if you make a typhoon plan centered effectually a full PPR league and your commissioner pivots to half PPR earlier the draft starts – it changes everything. The commissioners who take some extra time to ascertain concrete rules within their league ofttimes produce the best leagues that can concluding a lifetime.
Rule #2: Split up Yourself When Necessary.
Even though you're running the league, you'll have a fantasy team to worry nearly as well. This rule is less focused on league setup and more than focused on, well…. not being a jerk. It'south perfectly fine to share your thoughts during the preseason process, but that should be where it stops. Once owners start trading and making waiver claims, you can't allow your personal opinions into the decision making. If whatsoever owners come to you with an effect about a lopsided trade, you have to exist able to give an unbiased conclusion on whether or not it was collusion (hint: it rarely is). Even if you're in a heated partitioning race with 1 of the owners and the trade makes your chances of making the playoffs slimmer, y'all accept to stay neutral. It's fine to use your knowledge virtually the current state of the NFL to make a decision, but take your fantasy team out of information technology.
Separation takes on a second class when it comes to making choices for the league. If your league has a buy-in or a significant prize, then it's not your job to keep things 'even' amid the owners (unless collusion happens). I asked for some input on Twitter regarding the things the #FootClan needs from a commissioner, and this one came upwards more once:
" 1 of the gripes I have is a commissioner who over-manages and has to have a say in EVERYthing … even matters that don't involve them – sometimes creating drama when there wasn't any, to begin with" – @CommishShow
Serious fantasy leagues should reward the more than practiced players, and information technology'south not necessary to sentry out for someone who joined the league if they did so with an understanding that information technology was a serious league. Remove yourself from your squad once it's necessary, and remove yourself from micromanaging the league until it'south necessary. If information technology'due south not a serious league and there are owners that ask for your help with decision making, just exist sure that there'south not much money on the line and that the other owners are okay with information technology.
Dominion #three: Don't Ever Veto a Trade (unless there'southward bunco).
This one has been talked into the basis in the past few years, but I will scream it from the mountaintops until my confront turns blue. My boy Michael (@MPW270) referenced this in an article terminal year about a like topic, and he puts information technology beautifully:
" I take NEVER overturned a trade for being collusive. Were there trades that appeared lopsided on the surface? Sure, but it's funny how frequently those trades backfire or cease up opposite of what yous expected. Allow owners run their own team. "
If an possessor joins a money league, they pay the same buy-in fee equally everyone else (unless yous're in a state where sports betting is still illegal, of class). The decisions they make during the typhoon, the weekly waiver menstruation, and during lineup setting – are their own. And then why would trading be any different? Would yous ever inquire an owner to make a lineup change because you think someone on their demote volition have a big game? Of course not. And then don't make decisions on their behalf for trading either. Let'southward examine the dissimilar rebuttals to this commonly discussed topic:
Rebuttal ane: "That trade could ruin the league, it makes ane team way too practiced"
Realistic Translation: "I didn't make the merchandise offset, and that owner did a amend job than me at building a good squad".
It seems harsh, but it'southward true. In most every scenario, the owner is upset that their own team will have a higher climb to the top. This is not a reason to terminate a merchandise, because everyone has the same opportunity to trade with that possessor (and all other owners).
Rebuttal 2: "Owner A is not every bit knowledgeable as Owner B, and so they took advantage of them."
Realistic Translation: "That owner spent more time researching public advice, and made a smart motility that I didn't make first".
Everyone has the same opportunity to learn. You can be a total-time fantasy analyst or someone who has never played and still have access to the exact same information in the Ultimate Typhoon Kit. Don't expect punishment to exist given to another possessor merely because they put in more work. Whether information technology's your job, your studies, or fantasy football game – you get out what you put in.
The only time a trade should be overturned is if in that location is genuine collusion. Your chore as a commissioner is to monitor cheating and continue people engaged. It's not your chore to run someone else's team or give everyone the same chance to win. By joining the league and drafting a team, everyone had the same chance. After that point, it'south non on yous to make their choices for them.
Dominion 4: Information technology'due south time. Go rid of the kickers.
You knew this would exist on hither. The primary statement for ditching kickers surrounds the predictability (or lack thereof) involved in choosing 1 for your team each week. Not to mention information technology's boring and a waste of fourth dimension in most people's eyes. Long story short, there'south too much out of our control in terms of 3rd downwardly conversions and play calling. It'southward tough to pinpoint which players will become stopped brusque of the goal line, or catch a pass inside the 40-k line and get tackled, followed by a three and out. This motion isn't based on a hunch, it's backed up by information. I'll permit the much more informed (and president of the #BanKickers motility) Jake Ciely cover the rest.
Rule 5: Accept fun
Fantasy football game is fun, even for those of us that take it fashion also seriously. Heed to your league in the offseason and implement changes when things go stale. Calculation a championship trophy or sending out weekly emails are two simple additions that boost a fantasy leagues activity. Don't fall into the "we've e'er done it this manner" mentality as an explanation for keeping the settings the aforementioned. Earlier this decade people were however using standard scoring in a majority of leagues (hence the term 'standard'), but now it'southward outdated. The game has inverse, and and then has fantasy football. Don't settle for the same quondam league and stay active on the #FootClan forums if you always demand a new league or want to conversation with other commissioners to get ideas.
Source: https://www.thefantasyfootballers.com/articles/fantasy-football-five-rules-every-commissioner-should-follow/
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